Self "MetaHuman"Avatar
Technical Photogrammetry
The Concept
The concept was to test a 3D pipeline (as part of my master's learning journey) that creates 3d realistic models from real human photos. Creating a realistic style of avatar, very efficient when it comes to time and animation. Also, the most interesting part that its real-time render. The likeness between the photos scanned and the 3d model is so close. This technique has some limitations when it comes to the level of creativity and stylization since it is limited by some modifications in the meta-human plugin. However, 3D sculpting is can make it more flexible to create whatever features with whatever art style.
USED SOFTWARES
The Workflow
The workflow started by using photogrammetry technique, creating a 3D scan of a face using a mobile phone, taking 360-degree photos around the human's face. Next, opening Reality Capture software to process the photos by aligning the images and initiating the creation of a virtual model. Once processed, export the model as an OBJ or FBX file. The next step involves refining the model by importing it into Zbrush, Blender, or Maya for remeshing and cleanup. Afterward, import the refined model into Unreal Engine. Use the MetaHuman plugin within Unreal Engine to process the 3D face scan into a new MetaHuman avatar. Lastly, use the MetaHuman browser to make final adjustments to the avatar. Then download the metahuman to unreal engin using quixel bridge and start animations, lighting and rendering.